![]() Hat Kid meets the contract ghost Snatcher, who offers you Stamps for completing challenge modes. ‘A Hat in Time’ also got a DLC expansion in September 2018 titled ‘Death Wish’. As Hat Kid, you must now embark on a journey to recover all your Time Pieces as you meet new friends and foes and experience betrayal and redemption. As Hat Kid is returning to her home world in a spaceship along with some precious cargo, she is accosted by the local planet’s Mafia, who break open her spaceship door causing all her magical Time Pieces to fall down on the planet. The game’s captivating story line had you follow Hat Kid, a little girl who stitches hats with splendid magical power. Hat Kid must now jump, fight and stitch new hats to make her way into every nook and cranny of this new world in order to restore her fuel and resume her journey.” Her adventure is halted when all her fuel, the Time Pieces, is lost and scattered across a nearby planet. The Steam page for ‘A Hat in Time’ describes the game as follows: “In A Hat in Time you play as a tiny space-travelling girl with a big tophat. The game’s progression system uses a currency called “Pons,” which is usually dropped by defeated enemies to upgrade abilities, as well as Yarn Balls for making new hats which completely new abilities. The gameplay mainly consists of Third Person platforming, finding various collectibles, solve various puzzles and use the main character’s umbrella to fight enemies. The game features a semi Open World in which the player can freely travel between four large levels. ‘A Hat in Time’ is an Action Adventure Platformer game presented from a Third Person perspective in the vein of Rare’s pioneering 1998 game ‘Banjo-Kazooie’ and popular Nintendo 64 Platformers. Read on to find out if there will be ‘A Hat in Time 2’, and what we can expect from such a game. It seems only logical now that we see a potential ‘A Hat in Time 2’ somewhere down the line. ‘A Hat in Time’ was an instant indie success story, managing to deliver to the hype and selling over 1 million copies by the end of 2018. The game marketed itself as a spiritual successor to popular Third Person Platformer games such as ‘Psychonauts’ and ‘Super Mario 64’.
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